API Reference#
Complete reference for all public functions, types, and exceptions.
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Multi-mesh scene with hierarchy, materials, and texture images. |
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One node in the scene graph. |
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PBR metallic-roughness material. |
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A texture: image index plus OpenGL sampler settings. |
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A texture image: external URI or embedded bytes. |
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Read a scene-graph file and return a SceneData. |
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Write a SceneData to a scene-graph file. |
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Check structural integrity of a PolyData. |